
The entire game is set in the ancient cultures of Greece, Egypt and China (under the historical collective name Orient ). Powerful Telkines (mythologically incorrect) serve as helpers and must be stopped.

This trip through Styx is not just a scenic walk through the park. Smarter players will keep their distance, if the stench does not leave a strong enough impression I can assure you that the toxic spray will. This treacherous region of swamp features overgrown briar trees and also deadly geysers that froth and overflow with a putrid, glowing substance. These are mostly small supply depots used by front line scouts from the daemon army, some of whom have already moved out of Hades to wage their war on Greece. The islands themselves hold the small military camps set up Hades advancing army.
TITAN QUEST WIKI IMMORTAL THRONE SERIES
These islands help form a dual elevation gameplay space where players will fight through the swamp below and over a series of islands connected with bridges. A drier, rocky highland which I already described, and a rising flood plain which breaks this region into a series of small islands set amongst a shallow watery swamp area. Crossing the Styx The river Styx divides the level into two main regions. These environmental details all help to reinforce the Greek conception of the underworld as a dead yet living land. Quiet whispers drift in from the shadows, leading the player on through a maze of rock croppings and cliff walls towards the River. Our sound design also embodies the cool, eerie feel of the Greek underworld.

TITAN QUEST WIKI IMMORTAL THRONE CRACKED
Even the slate grey stone ground is dry and cracked despite being in close proximity to the river Styx. Plants and mushrooms sway in a silent breeze, glowing with an eerie iridescent purple light. Trees are sapped of their pigment and take on an albino look. Unlike the lush green plains and rolling hills found in previous levels, Hades is dark and unsettling. YES NO We're not in Kansas any more… Upon entering Hades, players will immediately sense a huge change in the mood of the game. Immortal Throne features shades from all walks of life, from farmers and merchants, to famous warriors. Some shades were never judged at all, and instead left to wander through the different regions of Hades reflecting on all they did or didn't do in their previous lives. Those deemed unworthy were condemned to Tartarus to suffer for eternity. Those deemed worthy were sent on to Elysium, where they lived out their afterlife amongst some of Greece's greatest warriors and heroes. They would seek passage across the great river Styx before moving into Hades, where they would eventually be judged. In ancient Greece the people believed that when they died they would become shades, or spirits, and then make the journey to Hades. For us, Hades is a world that was very much alive despite being inhabited by those that were already dead. To help reinforce this distinction, we chose to work with a color palate of blues, greens, purple and grays, rather than the usual. To the Greeks, Hades was much more alive than the volcanic landscape so often used to depict the Underworld. On a high level, it was important that we created a new experience for players that would contrast the "fire and brimstone" stereotype that often gets associated with Hades. A major design issue we faced was that we needed to create a mythological world that was technically "underground" but also gave the feeling that it existed in a completely different dimension. The Immortal Throne expansion pack has a much darker, mysterious, more sinister tone than the original Titan Quest, and we wanted to make sure that fell came across clearly in game world.

In this series of Designer's Guides we will be walking through some of the key geographic areas of Hades and giving insight into our artistic and creative process. In the upcoming expansion pack for Titan Quest, Titan Quest: Immortal Throne, players are sent into the depths of Hades to combat a powerful daemon army.
